The studio’s says its mo-cap team used a martial arts master to capture some of the combat animations. It has 15 character classes, and you can mix skill trees. It is not required to take the main characters into combat and some missions could require a specific main character/side character to participate.” Characters that remain on the ship, depending on their non-combat skill set, will perform ship upgrades, do research, or craft new items. The maximum team size for the Battle Party is four. As we progress in the game, we will collect a larger team of characters that we could rotate at will in our Battle Party. “Then, as you explore the world, you can recruit more champions along the way, some of them with unique skill sets - rare and legendary classes. “You start as a party of two – a brother and a sister and create two starting characters/classes,” he said. Here, the siblings seek to fix their parents’ airship to travel the world, delving into ancient dungeons searching for relics and magic. The story puts siblings Kaela and Kiros in a world where the Human Empire is fighting what’s left of the Old Races for supremacy in the world. As the story unfolds we find out that not everything is as black/white as it seemed and that something - or someone - might be manipulating us.” Time for class We feel it’s a refreshing change from a typical Human vs Others conflict. “The world setting in Dark Envoy should be interesting, as it depicts a fight between Humans, newcomers to the land, and Old Races, where the human empire is the aggressor. However, small evil steps would over time lead to greater evil and at the end it can turn out that, while they may have reached the final objective and won, it is not the ending they like. “The player can decide to take an easier path, at least in the beginning, of being ‘bad’ and following their desires by taking whatever they want, even from the poor and innocent. As the story confronts them with a world of mystery and conspiracy, a world we want to portray as the shadow of our own world, or the alternate Earth, their characters and attitude toward the events around them change,” Monkiewicz said. Dark Envoy is more approachable, as it puts the player in the shoes of two people who are quite average and unremarkable in the beginning. “Tower of Time had a bit of a post-apocalyptic vibe, where the player was discovering the grim history of the world throughout the game. In Dark Envoy, you’re newcomers to a land with long-lived, powerful cultures - the Old Races. Tower of Time was a story about exploring a postapocalyptic fantasy world. “This was core to our first game as well, and based on the feedback from players it was well liked.” Colonial aims This mix also gives us a lot of freedom with classes, skills and equipment, as we are not limited to only typical fantasy or D&D-style classes. Some players may find similarities to the various colonization periods in our own history, e.g., bloody conquests of South America during the XV and XIV centuries or the settling of North America. “Humans harvest magic/mana from the native people of the world. The technology part is not limited to guns, but also involves a mixture of technology and magic, where the magic component is forcefully combined through technomancy,” Event Horizon founder Krzysztof Monkiewicz said over email. “We think it is an interesting premise, where two opposing forces collide in a fight for total supremacy. It will have a real-time “pre-combat” phase, and the studio promises the choices you make will matter to the story.Īnd you fly around in an airship, toting magic and firearms and practicing technomancy. It builds on the real-time combat from Tower of Time, which at times felt more like a strategy game than an RPG. It focuses on exploration and tactical combat in procedurally generated dungeons. Event Horizon’s sophomore effort looks like it’s combining the tactical gameplay from Tower of Time with cowpoke steampunk stylings for Dark Envoy, an upcoming role-playing game for PC.ĭark Envoy is a nonlinear RPG that Event Horizon says take inspiration from Divinity, XCOM, FTL, Mass Effect, and Dragon Age (that’s a lot of inspirations).
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