+ Best siege/defensive units with T3 PD and the Fatboy. + Units have more health, stronger shields, and simple "all in" tactics on brute numbers. It's the fastest way to find out their strengths and weaknesses, which is useful not only in playing as them but in playing against them. SUPREME COMMANDER FORGED ALLIANCE FACTIONS PROS AND CONS HOW TOThe Cybran also have a nifty land unit that triples as a mobile shield, anti-air, AND anti-missile, all in one.I would suggest sticking with one while you learn all of the units in the game, and then once you have a fair handle on how to play them, try the others and switch it up. Notably, the Cybran have dual nuke silos which can build both nukes or anti-nukes from the same silo. Overall the Cybran are very maneuverable, versatile, and are geared towards offense. Their navy ships have the ability to walk on land with the LEGS technology. Their units can rush into enemy bases through numbers, with very high firepower. Their units are very maneuverable and fast. Their units are very adaptable such as the adv which is a shield generator, missile defense, and anti air all in one. Their units have slightly less firepower, but are very rapid fire. The Cybran are geared more toward offense. SUPREME COMMANDER FORGED ALLIANCE FACTIONS PROS AND CONS UPGRADEAlso, the Illuminate shield generators have an upgrade to harvest enemy fire as energy, which means you don't have to build as many energy generators! The Illuminate also have an experimental Loyalty Gun that converts enemy ground units/buildings into allied units/buildings from a from a very long range, which makes for either a great diversion or a diversification of your arsenal. The Illuminate have a terrifying gunship air unit with an Anti-Anti-Air upgrade. Overall the Illuminate are very defensive and very specialized. They lack a dedicated navy which they make up for by having the ability to hover across water, as well as the Wilfinja experimental unit.Their units are very specialized with exception of the Wedoboth fighter/bomber. The Illuminate are geared more toward defense with most of their units having more health and stronger shields. I would say that the UEF is probably best for people who like to turtle. The UEF are geared more toward defense than offense. Overall, the UEF have a fairly good defense and very good range. Many people however criticize that the UEF do not have enough damage. Their experiments tend to have high range which is an excellent advantage due to you being able to attack first while increasing defense. It is fantasized that this was added to even out for it's high stats thus making it equal to the Illuminate shields. One example is that shields underneath other shields are not protected like buildings so they all take the damage, but it is spread out. The UEF have shield generators that look good on paper, but they do not function as well as let on. Also combined with the energy generators that repair units is also equally enjoyed. This is a unique ability of the UEF that many enjoy. The UEF also have iron hard defenses like the mass extractors and research stations abilities to be upgraded with anti-air and point defense. One example is the intriguing fact that the UEF are the only faction to have separate bombers and attack planes. The UEF are known to have very specialized units. The UEF are known for having good defenses and have some off tank capabilities. The Illuminate are very unique taking more of a defense strategy. There are three factions Cybran, Illuminate, and UEF.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |